Enchanting

Whenever you disenchant an item, you gain the Aura Essence gained from that item in XP in Enchanting. You can Disenchant any item to gain +1 Aura Essence. When disenchanting an enchanted item, you gain Aura Essence equal to the Aura Essence spent on that enchantment. Additionally, whenever you Disenchant an item with an enchantment on it that you don't know, roll 1d20. You must roll that enchantment's Success Value to learn it. Additionally, while attempting to Enchant an item, you must roll that Enchantment's Success Value to enchant the item successfully. If you fail while enchanting an item, half that Enchantment's Aura Essence is returned to you. Your Success Value Rolls are improved by your Enchanting Level.

The higher your Enchanting Skill Level, the more Enchantments you can place on any one item. Level 1 = 1, Level 5 = 2, Level 10 = 3.

Simisil's Pocket Aura - 5 AE - SV: 10 - Enchanted item takes up no inventory space.

Weightlessness - 4 AE - SV: 8 - Enchanted weapon can be used as your Offhand weapon. While wielded as Offhand, you can instantly switch between that weapon and your primary for attacks.

Desecration Aura - 20 AE - SV: 15 - Each turn, all units ( including self, and allies ) within 10m take 1d20 damage.

Lucky Charm - 7 AE - SV:13 - When you enchant this item, name a roll. Rolls of that type get +1 for the wielder.