Champion

Champions are fighter Tokens that are very powerful, but sacrifice mobility and the ability to stray from their master to gain this power. Champions also cannot wield weapons, but can equip armor, etc. Champions scale with stats normally.

Ultimate Ability - Collapsing Strike - Upon use, the Champion strikes target unit within 5m, attacking that target, draining all their AP, and ending their turn, if used on their turn. Can be used at any time.

Basic Passive - Barrage - Whenever the Master or the Champion casts a spell or attacks, the Champion gains 1 Barrage, up to 10. On attack, the Champion can remove 4 Barrage to gain a free attack after this one. Can only use bonus attacks while within 5m of Master.

Basic Spell - Uppercut - 2 AP - 2 MP - The Champion lunges up to ( Strength x 0.5 )m. Then, if the Champion lands within 5m of the Master, it can attack an enemy within 5m of its master. If that attack hits, the target is knocked 5m backwards. Can be used at any time. Overcast will guarantee a crit and a hit. OC: 17.

Basic Spell - Punch the Magic Out of Them - 3 AP - 1 MP - The Champion marks a target within 5m of itself. Whenever the Champion damages that unit until its next turn, the Master recovers 1 MP, and vice versa. If Overcast, restores 2 MP instead. OC: 15.

Basic Spell - Pummel - 2 AP - 4 MP - The Champion marks a target within 5m. On the Champion's next turn, they will take effects based on how many times they are dealt damage by the Champion and its master between then and now. If Overcast, the Champion gains a bonus free attack this turn. OC: 16. Effects stack.