Scout

Scouts run ahead of their allies to see what enemies have in store for them. Scouts are meant to annoy and distract.

Basic Passive - Spastic - At the end of each turn, you recover 1 AP for each 5 AP you lost this turn for each enemy within 10m, counting up to three enemies.

Basic Spell - Dodge - 4 AP - 2 MP - Dodge an incoming spell or attack if you can perform a roll plus agility that is higher than the oncoming damage. If Overcast, is guaranteed to dodge the spell or attack instead. OC: 15.

Basic Spell - Counteract - 6 AP - 3 MP - Counter target spell or attack within ( Meters Moved per Movement action )m. If Overcast, also stun the target. OC: 14. Can be used at any time.

Ultimate Ability - Mad Dash - Upon use, double your Max AP this turn, then recover Max AP.

Basic Passive - Evasion - Whenever you would lose HP or MP, you may choose to lose twice as much AP instead.