Classes

Classes are the basic descriptors of the Player characters of Endless Crusade. Your character's abilities in combat ( and to an extent, in the world outside of combat ) are most defined by their class, or what they draw their strength from. The main thing that defines a class is their motive, or why they fight. The way that classes play reflects this ( like a Knight wanting to protect his allies, and his abilities enabling this interaction ). Your class should reflect how your character behaves, to an extent.

Fighters - Fighters are motivated by a diverse set of reasons, but are bound by the innate will to fight and do battle.

Warrior - Warriors are motivated by the Warrior's Code: to prove oneself in glorious combat, but to not do anything underhanded to best your opponents.

Berserker - Berserkers are like warriors, in that they are motivated by a will to show their prowess. However, Berserkers will do anything to win a fight.

Mage - Mages are renowned duelists, looking to prove their prowess in combat through magical combat.

Savant - Savants seek to

Rogue -

Specialists - Specialists are powerful, 'Glass Cannon' fighters, who use their sheer might to thwart enemies, and do not plan on getting up close and personal with enemies for too long. Specialists are bound by their will to prove themselves.

Ranger -

Wizard -

Assassin -

Cavalier -

Empath -

Guardians - Guardians are bound by the belief that there are those who are worth protecting, and that they have the power to protect them.

Knight -

Paladin -

Pugilist -

Gladiator -

Valkyrie -

Linchpins - Linchpins are those who do not involve themselves directly in combat. Linchpins instead are usually behind their allies, thwarting enemy advances and protecting their comrades.

Cleric -

Muse -

Bard -

Warlock -

Scout -