Bard

Bards are the musicians of Ohr, who influence and inspire with magically enhanced tunes that were already excellent to begin with.

Basic Passive - Harmony - The Bard deploys Passive bonuses to allies within 10m until his or her next turn after casting a chain of three spells in a given order. In order to chain spells together, they must be cast within a turn of each other ( meaning, you could cast two one turn, then one the next, and they would be chained ). See below for chart of combinations.

Basic Spell - Chord of Glory - 3 AP - 2 MP - Allies within 10m ( not self ) gain +1d4 Attack Damage until your next turn. Overcast grants +1d20 damage instead. OC: 25.

Basic Spell - Chord of Compassion - 3 AP - 2 MP - Allies within 10m recover 1d4 MP. Overcast restores 1d12 MP instead, and also affects you. OC: 20.

Basic Spell - Chord of Contrition - 3 AP - 2 MP - Allies within 10m will deplete +1d4 AP on targets on their next attack. Overcast also restores +1d4 AP to all allies affected. OC: 15.

Ultimate Ability - Divine Performance - Upon use, whenever the Bard casts a spell until end of turn, the bard and each ally within 10m recovers 1d4 MP. The Bard may then cast three spells for free. The final spell cast is guaranteed to Overcast.