Valkyrie

Valkyries are the women of Ohr who carry the will of the fates -- that is to say, they hold faith and belief in powers beyond the gods, which govern all of existence.

Basic Passive - Portent - Whenever the Valkyrie is dealt damage, she gains one Portent. Whenever an ability of hers procs, ( Outlined with [] ) or she casts a spell, the Valkyrie may expend up to one Portent to copy that spell or action. If a spell is copied in this way, the Valkyrie must still pay that spell's AP cost.

Additionally, the Valkyrie has an additional equip slot reserved for her Aegis. The Aegis grants +1 Armor, with an additional +1 Armor granted per 20 Endurance. The Aegis has a total of ( Valkyrie's Endurance + 5 ) Max Condition.

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Basic Passive - Resilience - [ Whenever the Valkyrie is dealt damage for the first time between any two of her turns, she recovers AP based on her current MP.] Basic Passive - Courage - [ Whenever the Valkyrie attacks, she deals a bonus ( Portent + 1d4 ) damage to her target, as long as that target attacked the Valkyrie since her last turn. If the target hasn't, she instead restores 1d4 MP to herself and allies within 10m and Taunts the target.]

Basic Spell - Wings of Destiny - 4 AP - 6 MP - The Valkyrie dives up to 10m. Units hit are carried to the end. Enemies are stunned, allies have all damage they would take this turn diverted to Valkyrie. OC also shields valkyrie for 1d20 HP. OC: 16. Can be cast at any time.

Ultimate Ability - Fates' Edict - Upon use, the Valkyrie causes a host of Spectral Valkyries to descend from the sky and rend her target within 10m. The host will attack the target ( Portent ) times, each dealing damage scaling with the Valkyrie's Resilience.