Gladiator

Gladiators are proud fighters who believe that they are the best suited to face their enemies, and that others should only assist in taking them down.

Basic Passive - Staunch - Whenever the Gladiator attacks, he or she may lunge up to 5m before performing that attack. Then, if the Gladiator kills the target or gets a critical hit, he or she may recover 1d6 AP and HP and lunge up to another 5m.

Basic Spell - Arena - 4 AP - 2 MP - The Gladiator creates an Arena in the 10m around him or herself. For each enemy in the area, the Gladiator has +1 MP Regeneration. When the Gladiator leaves the Arena, for each enemy that died in the Arena or left the Arena's area while it was active, he or she recovers 1d4 Hit Points. If the Gladiator leaves without an enemy dying in the area, he or she loses 1d8 MP and AP. If Overcast, will taunt all enemies in the area once the Arena is deployed. OC: 13.

Basic Spell - Crushing Blow - 5 AP - 5 MP - The Gladiator attacks a target within weapon range. The target's Armor is completely sundered until their next turn. If the target was in the Gladiator's Arena, the sunder lasts until they leave the arena instead. Overcast will stun the target. OC: 14.

Basic Spell - Achilles Strike - 4 AP - 3 MP - The Gladiator rends a target's heel, dealing 1d6 damage to them and causing all their actions to cost +50% AP. Lasts until the Gladiator's next turn unless the target is in the gladiator's Arena, in which case it lasts until they leave the arena. Overcast will also limit the target to one of each kind of action per turn for the duration. OC: 15.

Ultimate Ability - Pit Fighter - Upon use, the Gladiator hardens his or her resolve, breaking free from disables and gaining immunity to them until his or her next turn. For the duration, the Gladiator also has +1d4 bonus Attack Damage, Health Restored on Attack, and AP Restored on kill. If the Gladiator is in his or her Arena, the walls of the Arena become unphaseable for all units ( nobody can come in or out ), units cannot target through the walls, and this ability lasts until either there are no enemies left in the Arena or the Gladiator enters Near Death.