Warlock

Warlocks are skilled spellcasters who specialize in summoning the undead and demonic to do their bidding. Warlocks capitalize on the death of their peons, and can build massive armies by paying in blood.

Basic Passive - Dark Ritual - The Warlock can pay 3 HP to infuse a summoned unit within 10m with a Soul. Additionally, whenever a unit dies, that unit drops all of the Souls it has ( with a base of 1 ), which the warlock's summoned units can pick up to become empowered by. Party members can pick up souls to recover 1 HP per soul picked up. Below is the chart of how many souls a summoned unit has, corresponding with what it is and what its stats become. Base AP attack and move cost for units is 5. Summoned units move 5 meters per movement action, and learn a new spell or passive each tier they transcend. The Warlock loses 1 Hit Point each turn for each Soul that is currently active, but summoned units recover 1d4 AP each turn for each soul on them.

Basic Spell - Rise from the Grave - 8 AP - 6 MP - Summon 1d4 Bone Whelps. One of those Bone Whelps is summoned with an additional Soul on it for each unit that has died since your last turn. Overcast will summon a base of 1d8 Bone Whelps instead. OC: 20.

Basic Spell - Sacrifice - 5 AP - 5 MP - Sacrifice any summoned unit within 10m. You may restore Hit Points equal to the sacrificed unit's previous HP to any unit within 10m. If Overcast, will cost no AP or MP. OC: 16.

Ultimate Ability - Dark Blossoming - Upon use, double the amount of Souls in play. All Souls on units are doubled, and all souls not on units are doubled.

Basic Spell - Drain Soul - 3 AP - 3 MP - When cast, you lose 3 HP. Place a Soul stack on target unit within 10m. Soul stacks remain on units as long as they've had a soul stack placed on them since the beginning of your last turn. Then, drains 1 HP from your target for each Soul Stack on them, restoring that much HP to yourself. If Overcast, will place three stacks on target instead. OC: 17.